KTK: List of removal

This is a list of all the removal in Khans of Tarkir, divided into permanent creature removal, temporary creature removal (such as bounce, tap, and falter effects), non-creature removal, and off-battlefield removal (hand, stack, and graveyard). The column labeled T (to the right of the permanent creature removal column) indicates how tough a creature the removal can handle; if there is no number in that column, the removal is independent of the creature’s toughness (the default is destroy, any other effect will be explicitly called out). Conditional removal is indicated after the card name in most cases.

Italics indicates that one or more permanents have to remain in play for the effect to continue. Bold indicates a reusable effect. Yellow highlight indicates that multiple permanents are affected. Red highlight indicates mass removal that you should be careful to not overextend into. Within each color/rarity, cards are ordered by how tough a creature they can kill, then by converted mana cost.

Unlike the lists of tricks and morph creatures, this list does not try to provide an abbreviated description of the effect, but just references how it affect creatures. Here’s how to interpret those effects:

  • Abbreviations used: A (artifact), attkr (attacker), blkr (blocker), bounce (return permanent to owner’s hand), bury (destroy permanent & it cannot be regenerated), C (creature), CMC (converted mana cost), counter when used as a verb (counter a spell), dmg (damage), draw X (draw X cards), E (enchantment), ETB (enters the battlefield), flyer (creature with flying), freeze X (tap X and it doesn’t untap next turn), gain X (gain X life), GY (graveyard), I (instant), L (land), loot X (draw X cards, then discard X cards), lose X (lose X life), opp (opponent), opp’s X (X controlled by opponent), P (player or power, depending on context), prot (protection), PW (planeswalker), raise (return card from your graveyard to your hand), reanimate (return card from the graveyard to the battlefield), redirect X dmg from A to B (next X dmg that would be dealt to A is dealt to B instead), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), your X (X you control).
  • Effects (+X/+Y, -X/-Y, hexproof, first strike, prot from a color, etc.) last until end of turn unless specified otherwise.
  • Effects only target creatures unless otherwise specified, e.g., X dmg without any qualifiers means that the effect does X damage to any creature. If the effect also targets players, that won’t be mentioned here.
  • Descriptions sometimes mention other cards as a way to describe their effects, e.g., Mardu Charm’s non-battlefield mode is described as Duress, to avoid having to write the full description.

KTK: Compact FAQ

This is a compact version of the Khans of Tarkir FAQ (13 pages vs. 52 pages for the original).

KTK: List of morph creatures

This is a list of all the morph creatures in the format. The first table has the creature names while the second one has abbreviated descriptions; any portion of the description after a semicolon refers to effects that trigger when the creature is turned face up. Note that the latter table may not accurately represent all attributes of the creature and often leaves out certain details. For instance, it never has information about enters-the-battlefield effects since those are not relevant since face down creature are already in play. Also, I sometimes make mistakes while filling out these tables; please let me know if you spot any issues.

Both tables categorize the creatures by converted mana cost, color, and rarity. Unless specified otherwise, each creature has one colored mana in its morph cost with the rest being generic mana, so a morph creature listed under white/5cc has a morph cost of 4W unless listed otherwise. I also specify morph costs if the creature has X in its morph cost, has a multicolored morph cost, or costs more than the column it is specified in.

Here’s how to interpret the second table:

  • Abbreviations used: A (artifact), attkr (attacker), blkr (blocker), bounce (return permanent to owner’s hand), bury (destroy permanent & it cannot be regenerated), C (creature), CMC (converted mana cost), counter when used as a verb (counter a spell), dmg (damage), draw X (draw X cards), E (enchantment), ETB (enters the battlefield), flyer (creature with flying), freeze X (tap X and it doesn’t untap next turn), gain X (gain X life), GY (graveyard), I (instant), L (land), loot X (draw X cards, then discard X cards), lose X (lose X life), opp (opponent), opp’s X (X controlled by opponent), P (player or power, depending on context), prot (protection), PW (planeswalker), raise (return card from your graveyard to your hand), reanimate (return card from the graveyard to the battlefield), redirect X dmg from A to B (next X dmg that would be dealt to A is dealt to B instead), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), your X (X you control).
  • Effect (+X/+Y, -X/-Y, hexproof, first strike, prot from a color, etc.) last until end of turn unless specified otherwise.
  • Effects can target any legal permanent or player unless otherwise specified, e.g., X dmg without any qualifiers means that the spell does X damage to any creature or player.
  • Spell descriptions sometimes mention other spells as a way to describe their effects, e.g., Jeering Instigator’s unmorph effect is described as “Act of Treason if your turn” to avoid having to write the full description.

KTK: List of instant-speed tricks

This is a list of all the instant-speed tricks in the format.  The first table has the spell names while the second one has abbreviated spell descriptions in case you don’t remember what the spell does.  Note that the latter table may not accurately represent all uses of the spell and often leaves out certain details.  Also, I sometimes make mistakes while filling out these tables; please let me know if you spot any issues.

Both tables categorize the tricks by converted mana cost, color, and rarity.  Unless specified otherwise, each colored spell has one colored mana in its mana cost with the rest being generic mana, so a 3-mana white spell with no explicit cost listed has a mana cost of 2W.  I also specify mana costs if the spell has X in its mana cost, is multicolored, or costs more than the column it is specified in.  Spells in bold can leave a creature in play, e.g., flash creatures, spells that create token creatures, or spells that allow you to cast creatures at instant speed.

Here’s how to interpret the second table:

  • Abbreviations used: A (artifact), attkr (attacker), blkr (blocker), bounce (return permanent to owner’s hand), bury (destroy permanent & it cannot be regenerated), C (creature), CMC (converted mana cost), counter when used as a verb (counter a spell), dmg (damage), draw X (draw X cards), E (enchantment), ETB (enters the battlefield), flyer (creature with flying), freeze X (tap X and it doesn’t untap next turn), gain X (gain X life), GY (graveyard), I (instant), L (land), loot X (draw X cards, then discard X cards), lose X (lose X life), opp (opponent), opp’s X (X controlled by opponent), P (player or power, depending on context), prot (protection), PW (planeswalker), raise (return card from your graveyard to your hand), reanimate (return card from the graveyard to the battlefield), redirect X dmg from A to B (next X dmg that would be dealt to A is dealt to B instead), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), your X (X you control).
  • Spells that confer an effect (+X/+Y, -X/-Y, hexproof, first strike, prot from a color, etc.) last until end of turn unless specified otherwise.
  • Spells can target any legal permanent or player unless otherwise specified, e.g., X dmg without any qualifiers means that the spell does X damage to any creature or player.
  • Spell descriptions sometimes mention other spells as a way to describe their effects, e.g., the third mode of Mardu Charm is described as Duress to avoid having to write the full description.

KTK: Compact spoiler

This is an 8-page version of the full Khans of Tarkir spoiler. The card image gallery at DailyMTG is 68 pages so I’m hoping this saves trees, and it’s certainly easier to carry around in your pocket.