JOU/BNG/THS: Followup on the mill deck
June 10, 2014 Leave a comment
Last week, I’d hypothesized that mill decks in Theros block draft should be U/B, or perhaps U/W. I then proceeded to draft a mill deck that was actually U/G, like the mill decks in Magic 2014. I suspect this color combination is unusual for mill decks in this format; it came together primarily because I opened an Eidolon of Blossoms in my first pack, then took a Bassara Tower Archer (over a Thassa’s Devourer), a Golden Hind, and a Thassa’s Devourer hoping that the first one would lap the table (it did). In Born of the Gods, I picked up a pair of Evanescent Intellects, and then focused on rounding out the deck in the Theros pack. Here’s the deck I played:
Creatures | Spells/Land | Sideboard |
Sedge Scorpion Bassara Tower Archer Golden Hind Triton Fortune Hunter War-Wing Siren Nyxborn Triton Nyxborn Wolf Nylea’s Disciple Cloaked Siren Eidolon of Blossoms Prescient Chimera 2 Thassa’s Devourer Archetype of Endurance |
2 Evanescent Intellect Triton Tactics Savage Surge Ordeal of Nylea Pin to the Earth Kruphix’s Insight Eternity Snare Interpret the Signs Temple of Plenty |
Guardians of Meletis Pillar of War Hunt the Hunter Defend the Hearth Unravel the Aether Fade into Antiquity Aerial Formation Lost in a Labyrinth 2 Stratus Walk Pull from the Deep Ephara’s Enlightenment Leonin Iconoclast Ephara’s Radiance Font of Vigor Glare of Heresy Ray of Dissolution Claim of Erebos |
There were several tough cuts from the final build:
- I really wanted to run the pair of Stratus Walks for the constellation/heroic triggers they offered and the interaction with Kruphix’s Insight, as well as the cantrip effect. However, I decided to run Prescient Chimera and Cloaked Siren instead, even though my deck only has 2 sorceries, 2 instants, no other flash creatures, and 2 instant-speed activated abilities. This is because I really didn’t want to go down to 12 creatures while running 5 Auras, 2 bestow effects, and 2 combat tricks. I also wanted to ensure I had enough aerial defense since this deck can take a while to get set up. (I should probably have prioritized Shredding Winds when drafting this deck, since it is fairly short on removal.)
- Ephara’s Enlightenment combos well with my constellation creatures, but I would have had to run at least 2 Plains in addition to the Temple of Plenty, and I didn’t want to mess up my mana base. If I’d seen any other color fixing, I would have happily picked it up and run Ephara’s Enlightenment and Leonin Iconoclast.
- Guardians of Meletis and Pillar of War would have fit the deck’s goal, but I had enough ground defense and enough 3cc creatures. I also didn’t want to expose myself to incidental artifact removal such as Reckless Reveler and Wild Celebrants since I wasn’t running any other artifacts.
- Fade into Antiquity and Unravel the Aether would have provided my deck some much needed removal, but I couldn’t afford to run potentially dead cards.
The deck ended up going 1-2, but both the matches I lost were quite close, and I felt like things could have turned out differently if I’d had fewer mulligans or if my opponent has slightly slower starts. A particularly disappointing loss was to a B/G graveyard deck whose pilot was aiding me by milling his own library. However, I did win a game against him by playing Sedge Scorpion on turn 1 and Ordeal of Nylea on turn 2, and swinging for the fences.
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