M14: Follow-up on Door of Destinies

While I had drafted Door of Destinies previously, I’d never had enough creatures of any given creature type to justify playing with it — until yesterday. I was drafting a W/B enchantments deck and opened Door of Destinies in pack 2. Normally, I would have taken the Sengir Vampire from that pack, but this was a very casual draft and I was in the right colors for a Humans deck, so I decided to give it a try, even though I only had 3 Humans at that point. (Only do this at home, kids!)

I ended up with 10 Humans: 4 Auramancers (to go with 3 Quag Sicknesses; yes, it was every bit as sick as it sounds), 3 Corpse Haulers, 2 Masters of Diversion, and 1 Blightcaster. I left a Dawnstrike Paladin and a Soulmender in the sideboard since they aren’t playable on their own merits; I wouldn’t want to draw either of them if I didn’t also have Door of Destinies. I also didn’t have any cards that cared about lifegain, and my card quality was ridiculously high besides; I had Corrupt, Wring Flesh, and Accursed Spirit sitting in my sideboard!

I went 4-1 over the course of the evening, losing only to a monoblack deck with Nightmare (and a Grim Return to get it back), Dark Prophecy, Rachet Bomb, and Corrupt, and a Diabolic Tutor to fetch the most relevant one. The Door of Destinies contributed to 2 game wins, although I might have won one of both of those games anyway. I was rarely unhappy to draw it since it would at least give my next Human +1/+1, and it usually did more. There was often a temptation to try to optimize the casting order (Door of Destinies, then Blightcaster, then Quag Sickness, and then Auramancer) to maximize the utility of the cards involved, but you have to withstand that temptation if your opponent has attackers that you can’t already block effectively; sometimes you have to play Auramancer on turn 3 with no Quag Sickness in the graveyard and a Door of Destinies in your hand.

One interesting combo that I noticed was that with a Corpse Hauler in your graveyard and another in play, you can sacrifice the one in play to get the other one back, and then play that one to add a counter to Door of Destinies. You can rinse and repeat as many times as your mana will allow, so you should probably draft Corpse Haulers a little higher if you’re drafting a W/B Humans deck with Door of Destinies. (Corpse Hauler also allows you to reuse Auramancers, which can be very powerful if you also have a Quag Sickness.) Door of Destinies also would have worked well with the Liliana’s Reaver in my deck if I had named Zombies, but I was never willing to do that since the Door would be useless if they dealt with the Reaver.

I want to emphasize again that this was a very casual draft. While none of the Humans in my deck are high picks (other than Blightcaster), you won’t usually be able to snag the 3 Quag Sicknesses and 3 Pacifisms that made my Auramancers so good. In other words, your mileage might vary. However, I think it is possible to use Door of Destinies in a W/B Humans deck as long as you prioritize picking Humans that are playable on their own merits. Also, Door of Destinies is not usually a good target for Diabolic Tutor since if you cast Diabolic Tutor on turn 4 and Door of Destinies on turn 5, you’re spending a lot of time doing nothing. Unless your opponent isn’t playing anything, save the Tutor for later to fetch a bomb or a removal spell.

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