M14: Follow-up on the Gladecover Scout deck

I attempted to draft the Gladecover Scout deck at a casual draft yesterday. My first pick was Garruk Caller of Beasts, but the next few packs had very little to offer, so I took 2 Gladecover Scouts, Elvish Mystic, 2 Verdant Havens, and Howl of the Night Pack (not in that order). At this point, I figured I could easily splash strong enhancing Auras from most colors, so I was planning to take them, and any additional Gladecover Scouts, over anything but bombs. I stuck to that plan, taking 2 Trollhides over Pacifisms, even though I knew could splash the latter. I was monogreen until the middle of pack 2, when I finally saw some non-green enhancing Auras in the form of Mark of the Vampire, Dark Favor, Lightning Talons, and Illusionary Armor. (At that point, I had 4 Verdant Havens, so I had no concern about splashing cards from multiple colors.)

Unfortunately, I never saw any more Gladecover Scouts, or any Witchstalkers. I did pick up a Ranger’s Guile (and passed a second one) which someone else suggested is equivalent to a Gladecover Scout in my deck since I also had 3 Trollhides. I disagree with that assessment, however, because the creature can still be shut down by Pacifism, Claustrophobia, Time Ebb, Disperse, and a few other spells that regeneration doesn’t protect against. I didn’t want to splash the non-green Auras since there was a high likelihood that I would not have a Gladecover Scout in my opening hand, and I would not be excited to put these Auras on the other creatures in my deck.

Luckily, I had enough decent green cards to build a monogreen deck. I did run the 2 Gladecover Scouts I’d drafted, and they worked quite well with my Accorder’s Shield, 3 TrollHides, 3 Hunt the Weaks, and 3 other pump spells. The deck’s only paths to victory were Gladecover Scout + Trollhide, Garruk Caller of Beasts, or Howl of the Night, but I still managed to win all 4 matches I played, probably because no one at the table had a particularly strong deck. Also, this was a very casual draft, and you shouldn’t expect to do particularly well with a monogreen deck like mine at most drafts.

Conclusion: it’s risky to attempt to draft the Gladecover Scout deck. An average 8-person draft will have only 2.4 Gladecover Scouts. That number goes up to 2.8 if you include Witchstalkers, but that is likely to be drafted highly by other green players, and possibly even raredrafted if you’re at a casual draft. Even though I had 2 Gladecover Scouts before we were halfway through the first pack, I never saw another one, even though I was one of only 2 green drafters at the table, and there aren’t any good alternatives to him in M14.

2 Responses to M14: Follow-up on the Gladecover Scout deck

  1. Josh Simmons says:

    That was a cool deck even though you didn’t have as many Scouts as you would have liked 🙂 The 2.4 number holds true for all commons, right? Do you know what the respective numbers are for uncommons, rares, and mythics in this set?

    • sameer says:

      Thanks 🙂 Yes, that number does apply for all commons. The respective numbers for uncommons, rares, and mythics in M14 are 1.2, 0.4, and 0.2.

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