THS: Updated evaluations

I’d posted my initial evaluations of the cards in Theros several weeks ago. Since then, I’ve updated several of my valuations based on experience with the format and the analysis I’ve posted here. This spreadsheet lists my current valuations and the original valuations. (Valuations that have changed are highlighted.) I’ve used the same evaluation key as before: B for bomb, + for exceptional, / for good, ~ for situationally playable and filler cards, S for sideboard cards, x for cards that are unplayable in most circumstances, and ? (TBD) for those requiring further evaluation.

Too many of my evaluations have changed for me to explain each one individually, but here’re the general themes:

  • I’ve updated several of the cards that were marked TBD based on analysis during the intervening weeks.
  • White and red cards that target creatures have gone up in my estimation because of how powerful R/W heroic decks are.
  • I value equipment less because it does not target a creature when cast, and so is often inferior to enchantments, which do target the creature.
  • I value enchantment/artifact removal less because I’ve often found myself in situations with no targets (or no good targets) on the other side of the board. I’ve marked all such cards as sideboard cards for now, but I’m going to crunch some numbers later this week to determine whether my experiences might have been atypical and whether I should perhaps start running them maindeck again.
  • I value a lot of removal less, especially expensive removal like Sip of Hemlock and Rage of Purphoros. I also value Last Breath less because the 4 life is often very relevant if you’re playing an aggressive R/W deck.
  • On the other hand, cards like Leonin Snarecaster and Heliod’s Emissary that let you deal with creatures temporarily while adding a creature to the board have gone up in my estimate.
  • I value large creatures without monstrous less, unless they have flying or very useful abilities. On the other hand, I value Nessian Asp a lot more; 4/5 and reach can completely shut down a lot of aggressive decks.
  • Heroic triggers that don’t result in a +1/+1 counter have gone down in my estimate because that does not enable those creatures to keep attacking on subsequent turns. This is especially true for white and red creatures since those colors tend to be more aggressive.
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