JOU/BNG/THS: Followup on the mill deck

Last week, I’d hypothesized that mill decks in Theros block draft should be U/B, or perhaps U/W. I then proceeded to draft a mill deck that was actually U/G, like the mill decks in Magic 2014. I suspect this color combination is unusual for mill decks in this format; it came together primarily because I opened an Eidolon of Blossoms in my first pack, then took a Bassara Tower Archer (over a Thassa’s Devourer), a Golden Hind, and a Thassa’s Devourer hoping that the first one would lap the table (it did). In Born of the Gods, I picked up a pair of Evanescent Intellects, and then focused on rounding out the deck in the Theros pack. Here’s the deck I played:

Creatures Spells/Land Sideboard
Sedge Scorpion
Bassara Tower Archer
Golden Hind
Triton Fortune Hunter
War-Wing Siren
Nyxborn Triton
Nyxborn Wolf
Nylea’s Disciple
Cloaked Siren
Eidolon of Blossoms
Prescient Chimera
2 Thassa’s Devourer
Archetype of Endurance
2 Evanescent Intellect
Triton Tactics
Savage Surge
Ordeal of Nylea
Pin to the Earth
Kruphix’s Insight
Eternity Snare
Interpret the Signs

Temple of Plenty
8 Forests
8 Islands

Guardians of Meletis
Pillar of War
Hunt the Hunter
Defend the Hearth
Unravel the Aether
Fade into Antiquity
Aerial Formation
Lost in a Labyrinth
2 Stratus Walk
Pull from the Deep
Ephara’s Enlightenment
Leonin Iconoclast
Ephara’s Radiance
Font of Vigor
Glare of Heresy
Ray of Dissolution
Claim of Erebos

There were several tough cuts from the final build:

  • I really wanted to run the pair of Stratus Walks for the constellation/heroic triggers they offered and the interaction with Kruphix’s Insight, as well as the cantrip effect. However, I decided to run Prescient Chimera and Cloaked Siren instead, even though my deck only has 2 sorceries, 2 instants, no other flash creatures, and 2 instant-speed activated abilities. This is because I really didn’t want to go down to 12 creatures while running 5 Auras, 2 bestow effects, and 2 combat tricks. I also wanted to ensure I had enough aerial defense since this deck can take a while to get set up. (I should probably have prioritized Shredding Winds when drafting this deck, since it is fairly short on removal.)
  • Ephara’s Enlightenment combos well with my constellation creatures, but I would have had to run at least 2 Plains in addition to the Temple of Plenty, and I didn’t want to mess up my mana base. If I’d seen any other color fixing, I would have happily picked it up and run Ephara’s Enlightenment and Leonin Iconoclast.
  • Guardians of Meletis and Pillar of War would have fit the deck’s goal, but I had enough ground defense and enough 3cc creatures. I also didn’t want to expose myself to incidental artifact removal such as Reckless Reveler and Wild Celebrants since I wasn’t running any other artifacts.
  • Fade into Antiquity and Unravel the Aether would have provided my deck some much needed removal, but I couldn’t afford to run potentially dead cards.

The deck ended up going 1-2, but both the matches I lost were quite close, and I felt like things could have turned out differently if I’d had fewer mulligans or if my opponent has slightly slower starts. A particularly disappointing loss was to a B/G graveyard deck whose pilot was aiding me by milling his own library. However, I did win a game against him by playing Sedge Scorpion on turn 1 and Ordeal of Nylea on turn 2, and swinging for the fences.

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