KTK: Sealed pool #2

Here’s another Sealed pool that I opened this week, as practice for the PTQ this weekend. (It’s also posted on TappedOut.) How would you have built this pool? Post your builds in the comments and I’ll post my build (also in the comments) tonight.

Artifact
Cranial Archive
Mardu Banner
Sultai Banner
2 Temur Banner

White
2 Ainok Bond-Kin
Brave the Sands
Erase
Feat of Resistance
Firehoof Cavalry
Mardu Hordechief
Smite the Monstrous
Suspension Field
Take Up Arms
2 War Behemoth

Blue
Cancel
Embodiment of Spring
Force Away
2 Monastery Flock
Quiet Contemplation
Riverwheel Aerialists
Scaldkin
Treasure Cruise
2 Weave Fate

Black
Dutiful Return
Gurmag Swiftwing
2 Kheru Dreadmaw
2 Krumar Bond-Kin
Murderous Cut
Raiders’ Spoils
Rakshasa’s Secret
Sidisi’s Pet
Unyielding Krumar

Red
3 Bloodfire Expert
Bloodfire Mentor
Canyon Lurkers
Dragon-Style Twins
Goblinslide
Hordeling Outburst
Leaping Master
Shatter
2 Tormenting Voice

Green
Alpine Grizzly
2 Archer’s Parapet
Awaken the Bear
Hardened Scales
2 Naturalize
Pine Walker
Sagu Archer
Savage Punch

Multicolor
2 Abomination of Gudul
2 Abzan Guide
Armament Corps
Deflecting Palm
Ivorytusk Fortress
Ponyback Brigade
Ride Down
Savage Knuckleblade
Snowhorn Rider
Sultai Charm
Sultai Soothsayer
Winterflame

Land
2 Jungle Hollow
Rugged Highlands
Swiftwater Cliffs
Sandsteppe Citadel
Tranquil Cove
Wind-Scarred Crag
Windswept Heath

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One Response to KTK: Sealed pool #2

  1. sameer says:

    As with my previous pool from the PTQ, I built a W/G/b deck from this pool.

    Creatures (16):
    – 2cc: 2 Ainok Bond-Kin, 2 Archer’s Parapet
    – 3cc: 2 Abzan Guide, Pine Walker, Sagu Archer, 2 War Behemoth, 2 Krumar Bond-Kin, Alpine Grizzly, Mardu Hordechief
    – 4cc: –
    – 5cc: Ivorytusk Fortress, Armament Corps

    Spells (7):
    – 2cc: Feat of Resistance, Suspension Field, Savage Punch
    – 3cc: Awaken the Bear, Rakshasa’s Secret
    – 4cc: Smite the Monstrous
    – 5cc: Murderous Cut

    Land (17): Sandsteppe Citadel, Windswept Heath, 2 Jungle Hollow, 6 Plains, 4 Forests, 3 Swamps

    This deck had a better curve and much better manafixing than the previous one. Unfortunately, I still went 0-2 in matches with it. Some of it was bad luck (not drawing a 3rd land on the draw), some of it was not having bombs, and some of it was having a limited number of ways of dealing with opposing bombs like Wingmate Roc.

    Another person who looked at the pool built the same deck, but with a 4th Swamp instead of the Rakshasa’s Secret. That is probably an improvement since the deck does really want to run 18 lands to increase the chances of having 3 land by turn 3, but it does mean that the deck is more likely to have to face opposing bombs that it can’t deal with.

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