KTK: Team sealed pool

I’m planning to play in Grand Prix San Jose at the end of January, and am building some team sealed pools as preparation for the event. The GP will include Fate Reforged, but there’re still benefits to practicing; building 3 decks (with sideboards) in an hour is challenging, especially in a multicolor format.

My first team sealed pool is below. (It’s also posted on TappedOut if you find that easier to work with.) How would you have built this pool? Post your builds in the comments and I’ll post my build there later in the week, along with some lessons I learned in the process. I’m pretty sure my team misbuilt our pool, so I will also share how I would build the pool today.

Land
Bloodfell Caves
Bloodstained Mire
Blossoming Sands
2 Dismal Backwater
Mystic Monastery
Nomad Outpost
3 Rugged Highlands
Scoured Barrens
Thornwood Falls
Tomb of the Spirit Dragon
3 Tranquil Cove

Artifact
Abzan Banner
Cranial Archive
Jeskai Banner
2 Lens of Clarity
3 Sultai Banner
2 Temur Banner

White
Abzan Falconer
Ainok Bond-Kin
2 Alabaster Kirin
Brave the Sands
Dazzling Ramparts
End Hostilities
2 Feat of Resistance
3 Jeskai Student
2 Kill Shot
Mardu Hateblade
Mardu Hordechief
Rush of Battle
2 Sage-Eye Harrier
Smite the Monstrous
Take Up Arms
Timely Hordemate
Venerable Lammasu
2 War Behemoth

Blue
Blinding Spray
2 Cancel
Crippling Chill
2 Disdainful Stroke
Dragon’s Eye Savants
Embodiment of Spring
3 Force Away
Glacial Stalker
Mistfire Weaver
2 Mystic of the Hidden Way
2 Riverwheel Aerialists
Scaldkin
Singing Bell Strike
2 Treasure Cruise
Weave Fate
Whirlwind Adept

Black
2 Bellowing Saddlebrute
2 Debilitating Injury
Despise
Disowned Ancestor
2 Dutiful Return
Kheru Bloodsucker
Kheru Dreadmaw
2 Krumar Bond-Kin
Mer-Ek Nightblade
2 Rakshasa’s Secret
2 Rotting Mastodon
Shambling Attendants
Swarm of Bloodflies
2 Throttle
2 Unyielding Krumar

Red
Act of Treason
2 Ainok Tracker
Arrow Storm
Barrage of Boulders
3 Bloodfire Expert
2 Bloodfire Mentor
Bring Low
Canyon Lurkers
Crater’s Claws
Dragon Grip
Goblinslide
Horde Ambusher
Leaping Master
Sarkhan the Dragonspeaker
Shatter
3 Summit Prowler
4 Swift Kick
Tormenting Voice

Green
2 Alpine Grizzly
Archer’s Parapet
2 Awaken the Bear
Feed the Clan
2 Highland Game
Incremental Growth
Longshot Squad
3 Naturalize
2 Rattleclaw Mystic
2 Roar of Challenge
2 Sagu Archer
3 Savage Punch
Scout the Borders
Sultai Flayer
Temur Charger
Tuskguard Captain
Woolly Loxodon

Multicolor
3 Abomination of Gudul
Abzan Charm
Ankle Shanker
Bear’s Companion
Butcher of the Horde
Duneblast
Efreet Weaponmaster
Mantis Rider
Mardu Charm
Master the Way
Secret Plans
Sultai Soothsayer
2 Trap Essence
Warden of the Eye

2 Responses to KTK: Team sealed pool

  1. sameer says:

    The first deck we built from the pool was a R/G deck, so we could play the 3 Savage Punches. There were 10 creatures with power >= 4 (plus Sarkhan the Dragonspeaker) to maximize those cards. The main question with that build was whether to splash any blue cards off Mystic Monastery and the pair of Rattleclaw Mystics, but we decided it wasn’t necessary.

    The other decks were less obvious. We tried to build an Abzan deck that had both End Hostilities and Duneblast so it could more reliably draw a board sweeper, and tried to build an aggressive Jeskai deck so we could play the Mantis Rider. However, there were sufficiently few red cards left for the Jeskai deck that red would have been a splash, and Mantis Rider is less exciting if you can’t consistently play it on turn 3, so we decided to switch to an aggressive W/B/r deck so we could play Butcher of the Horde instead. The Abzan deck then evolved into a Sultai deck so we had a home for the blue cards and so we could run the 3 Abominations of Gudul, and that deck splashed white for the Duneblast and an Abzan Charm.

    Unfortunately, we didn’t do very well with these decks. I only managed to win 1 game piloting the W/B/r deck, and we lost 2 of our 3 matches. Some lessons I learned from the experience:
    – Building 3 decks in an hour is difficult, so practice is valuable.
    – Jeskai Student is not good in most aggressive decks. (I’m not usually a fan of the card, but I let my teammates talk me into running it.)
    – Don’t try to build an aggressive deck without good 2-drops.
    – If you have a lot of mana fixing for a particular color combination, you should try really hard to make that color combination work. We had 3 Tranquil Coves so we should have tried harder to build a W/U or Jeskai deck.
    – Not having both board sweepers in the same deck turned out to be good. People expect to face more board sweepers in this format than in individual sealed deck, so they were less devastating when played, especially End Hostilities. And if they see a board sweeper in game 1, they’re going to play around it (or side in answers for it) in games 2/3, so you’re even less likely to be able to wreck them with it.

    Here are the decks we built. I will post how I would build this now in a separate comment tomorrow.

    R/G
    Creatures (15):
    – 2cc: 2 Rattleclaw Mystic, Temur Charger, Horde Ambusher
    – 3cc: Woolly Loxodon, 2 Alpine Grizzly, 3 Bloodfire Expert, Canyon Lurkers
    – 4cc: 3 Summit Prowler
    – 5cc: Sarkhan the Dragonspeaker

    Non-creatures (8):
    – 2cc: 3 Savage Punch
    – 3cc: Dragon Grip, Barrage of Boulders
    – 4cc: –
    – 5cc+: Incremental Growth, Arrow Storm, Crater’s Claws

    Lands (17): 3 Rugged Highlands, 7 Forests, 7 Mountains

    Sideboard (21):
    – Lands: Mystic Monastery
    – Artifacts: 2 Temur Banner
    – Green: 2 Awaken the Bear, 2 Highland Game, Naturalize, 2 Roar of Challenge
    – Red: Act of Treason, 2 Ainok Tracker, 2 Bloodfire Mentor, Bring Low, Goblinslide, Leaping Master, 4 Swift Kick, Tormenting Voice
    – Multicolor: Bear’s Companion, Master the Way, 2 Trap Essence

    W/B/r
    Creatures (14):
    – 1cc: Mardu Hateblade
    – 2cc: Ainok Bond-Kin, 2 Jeskai Student
    – 3cc: Abzan Falconer, Mardu Hordechief, 2 Krumar Bond-Kin
    – 4cc: 2 Alabaster Kirin, 2 Bellowing Saddlebrute, Butcher of the Horde
    – 5cc: Ankle Shanker

    Non-creatures (9):
    – 2cc: 2 Feat of Resistance, Debilitating Injury
    – 3cc: 2 Kill Shot, Mardu Charm
    – 4cc: Smite the Monstrous
    – 5cc: End Hostilities, Throttle

    Land (17): Nomad Outpost, Scoured Barrens, Bloodfell Caves, Bloodstained Mire, 7 Plains, 4 Swamps, 2 Mountains

    Sideboard (18):
    – White: Brave the Sands, Dazzling Ramparts, Jeskai Student, Rush of Battle, 2 Sage-Eye Harrier, Take Up Arms, Timely Hordemate, Venerable Lammasu, 2 War Behemoth
    – Black: Despise, Dutiful Return, Rakshasa’s Secret, Shambling Attendants, 2 Unyielding Krumar
    – Red: Shatter

    Sultai splashing white
    Creatures (17):
    – 1cc: Embodiment of Spring, Disowned Ancestor
    – 2cc: Dragon’s Eye Savants, Archer’s Parapet
    – 3cc: Glacial Stalker, Tuskguard Captain, Kheru Bloodsucker, 3 Abomination of Gudul
    – 4cc: Mistfire Weaver, Sultai Flayer, Longshot Squad, Mer-Ek Nightblade
    – 5cc+: Sagu Archer, Swarm of Bloodflies, Riverwheel Aerialists

    Non-creatures (5):
    – 2cc: Debilitating Injury
    – 3cc: Abzan Charm
    – 4cc: –
    – 5cc+: Throttle, Duneblast, Treasure Cruise

    Lands (18): Thornwood Falls, 2 Dismal Backwater, 3 Tranquil Cove, Blossoming Sands, 1 Island, 5 Swamps, 5 Forests

    Sideboard (29+):
    – Lands: Tomb of the Spirit Dragon
    – Artifacts: Abzan Banner, Cranial Archive, Jeskai Banner, 2 Lens of Clarity, 3 Sultai Banner
    – Blue: Blinding Spray, 2 Cancel, Crippling Chill, 2 Disdainful Stroke, 3 Force Away, 2 Mystic of the Hidden Way, Riverwheel Aerialists, Scaldkin, Singing Bell Strike, Treasure Cruise, Weave Fate, Whirlwind Adept
    – Black: Dutiful Return, Kheru Dreadmaw, Rakshasa’s Secret, 2 Rotting Mastodon
    – Green: Feed the Clan, 2 Naturalize, Sagu Archer, Scout the Borders
    – Multicolor: Efreet Weaponmaster, Mantis Rider, Secret Plans, Sultai Soothsayer, Warden of the Eye

  2. sameer says:

    I’ve come up with a couple of different builds for this pool since last week. Each of them has had the R/G deck, but the other 2 decks have varied. For a while, I thought that the other 2 decks should be W/B/r/g (splashing for Butcher of the Horde, Mardu Charm, and Duneblast), and W/U control (with End Hostilities and blue bounce/countermagic). However, I believe I finally have the correct build for this pool. The color combinations for the 3 decks are the same as the original build, but several cards are swapped around. The W/B/r deck has much better early defense and the Sultai/w deck is heavy on morphs instead of outlast creatures.

    R/G
    This deck is mostly the same, but has different 2 drops since the Rattleclaw Mystics and Temur Charger were required by the morph deck. I also added an 18th land since this deck doesn’t do so well if it doesn’t get to 3 mana.

    Creatures (14):
    – 2cc: Horde Ambusher, 2 Highland Game
    – 3cc: 3 Bloodfire Expert, 2 Alpine Grizzly, Tuskguard Captain
    – 4cc: 3 Summit Prowler, Longshot Squad
    – 5cc: Sarkhan the Dragonspeaker

    Non-creatures (8):
    – 2cc: 3 Savage Punch
    – 3cc: Dragon Grip
    – 4cc: Bring Low
    – 5cc+: Arrow Storm, Incremental Growth, Crater’s Claws

    Lands (18): 3 Rugged Highlands, 8 Mountains, 7 Forests

    Sideboard (24):
    – Artifact: 2 Temur Banner
    – Red: 2 Ainok Tracker, Barrage of Boulders, 2 Bloodfire Mentor, Canyon Lurkers, Goblinslide, Shatter, 4 Swift Kick, Tormenting Voice
    – Green: 2 Awaken the Bear, Naturalize, 2 Roar of Challenge
    – Multicolor: Bear’s Companion, Master the Way, 2 Trap Essence

    Last cuts: Barrage of Boulders, Canyon Lurkers, 2 Awaken the Bear, 2 Roar of Challenge

    W/B/r
    This looks similar to the previous W/B/g deck, but they’re actually worlds apart. This deck recognizes that it isn’t aggressive and replaces the Jeskai Students, Krumar Bond-Kins, and Ankle Shanker with Disowned Ancestor, Kheru Bloodsucker, and Mer-Ek Nightblade. I also like the interaction between Butcher of the Horde, Kheru Bloodsucker, and Swarm of Bloodflies.

    Creatures (14):
    – 1cc: Mardu Hateblade, Disowned Ancestor
    – 2cc: Ainok Bond-Kin
    – 3cc: Abzan Falconer, Mardu Hordechief, Kheru Bloodsucker
    – 4cc: 2 Alabaster Kirin, Timely Hordemate, Mer-Ek Nightblade, 2 Bellowing Saddlebrute, Butcher of the Horde
    – 5cc: Swarm of Bloodflies

    Non-creatures (8):
    – 2cc: 2 Feat of Resistance, 2 Debilitating Injury
    – 3cc: 2 Kill Shot, Mardu Charm
    – 5cc: End Hostilities

    Land (18): Nomad Outpost, Mystic Monastery, Scoured Barrens, Bloodfell Caves, Bloodstained Mire, 7 Plains, 5 Swamps, 1 Mountain

    Sideboard (28):
    – Artifact: Cranial Archive, 2 Lens of Clarity
    – White: Brave the Sands, Dazzling Ramparts, 3 Jeskai Student, Rush of Battle, 2 Sage-Eye Harrier, Smite the Monstrous, Take Up Arms, Venerable Lammasu, 2 War Behemoth
    – Black: Despise, Dutiful Return, Rakshasa’s Secret, 2 Rotting Mastodon, Shambling Attendants, 2 Unyielding Krumar
    – Red: Act of Treason, Leaping Master
    – Green: Naturalize
    – Multicolor: Ankle Shanker

    Last cuts: Smite the Monstrous, War Behemoth, Dazzling Ramparts,

    Sultai splashing white
    This deck also looks similar to the previous Sultai deck but replaces the outlast creatures with morphs and Secret Plans. (I’m happy the Mystics of the Hidden Way are no longer sitting in the sideboard.) The remaining cards don’t need black mana early, so black becomes a splash, which helps the deck’s manabase. The Rattleclaw Mystics also fix mana and can lead to some explosive starts. The Duneblast/Kheru Bloodsucker/Swarm of Bloodflies combo is no longer available, but Duneblast is fine on its own, and interacts well with Sultai Flayer (the deck has 9 creatures with toughness >= 4). Treasure Cruise works quite well with the 3 Abomination of Gudul and Sultai Soothsayer, so I’ve added in the second copy.

    I’m sad to have all 3 copies of Force Away sitting in the sideboard, especially since you can replay the creature face down if needed, but the deck can’t take advantage of the tempo and has few creatures with power >= 4. I also considered running Tomb of the Spirit Dragon since the deck has 12 morphs, but I wanted to have enough ways to play Secret Plans on turn 2. Also, the deck will usually want to use spare mana to unmorph face down creatures anyway, so it is unlikely to want to use 3 mana to gain life, and we can always side in the card if needed.

    Creatures (16):
    – 1cc: Embodiment of Spring
    – 2cc: Dragon’s Eye Savants, 2 Rattleclaw Mystic, Temur Charger, Archer’s Parapet
    – 3cc: Mistfire Weaver, 2 Mystic of the Hidden Way, Glacial Stalker, Woolly Loxodon, 3 Abomination of Gudul
    – 4cc: Sultai Flayer
    – 5cc: Sultai Soothsayer

    Non-creatures (6):
    – 2cc: Secret Plans
    – 5cc+: 2 Throttle, Duneblast, 2 Treasure Cruise

    Lands (18): Thornwood Falls, 2 Dismal Backwater, 3 Tranquil Cove, Blossoming Sands, 2 Islands, 6 Forests, 3 Swamps

    Sideboard (35):
    – Land: Tomb of the Spirit Dragon
    – Artifact: Abzan Banner, Jeskai Banner, 3 Sultai Banner
    – Blue: Blinding Spray, 2 Cancel, Crippling Chill, 2 Disdainful Stroke, 3 Force Away, 2 Riverwheel Aerialists, Scaldkin, Singing Bell Strike, Weave Fate, Whirlwind Adept
    – Black: Dutiful Return, Kheru Dreadmaw, 2 Krumar Bond-Kin, Rakshasa’s Secret
    – Green: Feed the Clan, Naturalize, 2 Sagu Archer, Scout the Borders
    – Multicolor: Abzan Charm, Efreet Weaponmaster, Mantis Rider, Warden of the Eye

    Last cuts: Tomb of the Spirit Dragon, 3 Force Away, 2 Sagu Archer, 2 Krumar Bond-Kins

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