DTK/FRF: The +1/+1 counters deck
April 14, 2015 Leave a comment
In a recent draft, I took a Gleam of Authority first pick, followed by Scale Blessing, Epic Confrontation, Inspiring Call, Enduring Victory, and Enduring Scalelord. Unfortunately, I didn’t end up with many cheap sources of +1/+1 counters to maximize the value of my early picks. (Sandsteppe Outcast always made a flier, I never triggered the ferocious on Frontier Mastodon, and Shieldhide Dragon doesn’t give counters until you have 7 mana, so my main sources of counters were Gleam of Authority, Abzan Advantage, Scale Blessing, and Enduring Victory.) I still won both matches I played, but much of that was on the strength of a good curve and Gleam of Authority. Here’s the deck I played:
Creatures (14):
– 2cc: Lightwalker, Soul Summons, Dromoka Warrior, Atarka Beastbreaker
– 3cc: 2 Sandsteppe Outcast, 2 Shieldhide Dragon, Salt Road Quartermaster, Frontier Mastodon
– 4cc: Abzan Skycaptain, Champion of Arashin
– 5cc+: Enduring Scalelord, Wardscale Dragon
Non-creatures (9):
– 2cc: Gleam of Authority, Abzan Advantage, Center Soul, Epic Confrontation
– 3cc: Inspiring Call
– 4cc: Scale Blessing, Great Teacher’s Decree
– 5cc: 2 Enduring Victory
Land (17): Blossoming Sands, 9 Plains, 7 Forests
Here are the cards in the format that care about +1/+1 counters. I had 4 out of the 6 non-rare cards in this list.
- White: Lightwalker, Scale Blessing (uncommon), Gleam of Authority (rare)
- Green: Ainok Artillerist, Battlefront Krushok (uncommon), Inspiring Call (uncommon), Avatar of the Resolute (rare), Sunbringer’s Touch (rare)
- Multicolor: Enduring Scalelord (uncommon)
Let’s take a look at the sources of +1/+1 counters in DTK/DTK/FRF, to see whether there are enough options available to justify taking Scale Blessing and Inspiring Call early next time. Bold indicates the cards I think fit particularly well in this archetype, usually because they’re playable on their own merits and/or provide counters before you get to 5 mana.
- White:
- Common: Aven Tactician, Enduring Victory, Misthoof Kirin, Sandcrafter Mage, Sandstorm Charger, Abzan Advantage, Abzan Skycaptain, Sandsteppe Outcast
- Uncommon: Aven Sunstriker, Dromoka Captain, Echoes of the Kin Tree, Scale Blessing, Shieldhide Dragon, Elite Scaleguard, Honor’s Reward
- Rare: Anafenza Kin-Tree Spirit, Gleam of Authority, Hidden Dragonslayer, Sunscorch Regent, Citadel Siege, Daghatar the Adamant, Dragonscale General
- Blue:
- Common: Dirgur Nemesis, Ojutai Interceptor, Aven Surveyor
- Uncommon: Belltoll Dragon, Gudul Lurker, Monastery Loremaster, Silumgar Spell-Eater
- Rare: Stratus Dancer
- Mythic: Shorecrasher Elemental
- Black:
- Common: Marsh Hulk, Ancestral Vengeance, Hooded Assassin
- Uncommon: Acid-Spewer Dragon, Marang River Skeleton, Fearsome Awakening, Grave Strength
- Rare: Silumgar Assassin
- Red:
- Common: Atarka Efreet, Kolaghan Stormsinger, Defiant Ogre, Fierce Invocation
- Uncommon: Stormcrag Elemental, Stormwing Dragon
- Rare: Ire Shaman
- Mythic: Shaman of the Great Hunt
- Green:
- Common: Aerie Bowmasters, Guardian Shield-Bearer, Pinion Feast, Sandsteppe Scavenger, Segmented Krotiq, Servant of the Scale, Ainok Guide, Formless Nurturing, Frontier Mastodon, Hunt the Weak, Map the Wastes
- Uncommon: Ainok Survivalist, Dromoka’s Gift, Herdchaser Dragon, Salt Road Ambushers, Salt Road Quartermasters, Scaleguard Sentinels, Cached Defenses, Wildcall
- Rare: Den Protector, Foe-Razer Regent, Sunbringer’s Touch, Sandsteppe Mastodon
- Mythic: Deathmist Raptor, Warden of the First Tree
- Multicolor:
- Rare: Dromoka’s Command, Dromoka the Eternal
Here are the expected number of cards of each color from the list above in an 8-person draft, as well as the expected number of bolded cards.
E(bolded) | E(all) | |
White | 8.3 | 17.3 |
Blue | 3.8 | 7.3 |
Black | 3.5 | 6.5 |
Red | 1.9 | 7.4 |
Green | 7.7 | 21.7 |
G/W | 0.5 | 0.5 |
G/W, which has all the +1/+1 counters matter cards, also has the most number of playable cards that provide +1/+1 counters. An 8-person draft will have an average of 16.5 such white, green, or G/W cards (and 39.5 if you’re willing to play filler or wait for your counters), which means you have a reasonable chance of assembling a deck with a critical mass of such cards if you stay on task. It’s much more difficult to get that in any other color pair; W/U has the second highest number of playables at 12.1, and also doesn’t have access to the 6 green or G/W cards that care about +1/+1 counters.
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