OGW: Processors and exile effects
March 4, 2016 Leave a comment
http://www.mtggoldfish.com/articles/ahead-of-the-curve-processors-and-exile-effects-in-ogw-draft takes a look at the processors and exile effects available in OGW/OGW/BFZ draft.
Magic: The Gathering number crunching for limited
March 4, 2016 Leave a comment
http://www.mtggoldfish.com/articles/ahead-of-the-curve-processors-and-exile-effects-in-ogw-draft takes a look at the processors and exile effects available in OGW/OGW/BFZ draft.
October 28, 2015 Leave a comment
I recently drafted a U/B exile/process deck with 6 ingest creatures, no other exile effects, and 7 processors. Here’s the decklist:
Creatures (18):
– 2cc: Fathom Feeder, 3 Culling Drone
– 3cc: 2 Benthic Infiltrator, Eldrazi Skyspawner, Hagra Sharpshooter
– 4cc: 3 Murk Strider, Mind Raker, Silent Skimmer
– 5cc: Ulamog’s Reclaimer, 2 Oracle of Dust, Endless One, Windrider Patrol
Non-creatures (4):
– 1cc: Clutch of Currents
– 2cc: –
– 3cc: Swarm Surge
– 4cc: Dampening Pulse
– 5cc: Demon’s Grasp
Land (18): 9 Islands, 8 Swamps, 1 Blighted Fen
I thought the deck looked strong, but I had several opening hands with no ingest creatures. Other times, my opponents would prevent me from getting my processors online by trading with or killing my Culling Drone. I still managed to go 4-1 with the deck, but only because many opponents had slow starts, which allowed me to stall the game using my X/5’s and then use Fathom Feeder, Oracle of Dust, Hagra Sharpshooter, and/or Windrider Patrol to win the long game. I also managed to curve out in a couple of games and then cast Swarm Surge for the win.
I realized that 6 exile effects is insufficient for this archetype. While the expected number of exile effects in my opening hand is 1, there’s a 29% chance of having none. Here’s a table showing the probability of having 1+ and 2+ exile effects in a 7-card hand (assuming a 40-card deck).
# exile effects in deck | 1+ exile effects in hand | 2+ exile effects in hand |
---|---|---|
4 | 55.22% | 13.43% |
5 | 63.93% | 20.40% |
6 | 71.14% | 27.86% |
7 | 77.09% | 35.50% |
8 | 81.95% | 43.06% |
9 | 85.90% | 50.35% |
10 | 89.08% | 57.23% |
11 | 91.63% | 63.60% |
12 | 93.65% | 69.40% |
13 | 95.24% | 74.60% |
14 | 96.47% | 79.18% |
Given these numbers, and given that opponents may be able to kill my ingest creatures, I’d like to have 9+ exile effects the next time I draft this archetype. Let’s take a look at the playable exile effects in the format to determine whether this is a reasonable expectation. The table below categorizes them, as well as process effects, by rarity and whether the effect is reusable. Within each category, cards are sorted by color and then mana cost. Exile effects with a strikethough are ones I believe can’t be relied on to exile a card; for one-time exile effects, they also need be able to exile a card on curve (i.e., once you have the mana needed to cast the card).
Some observations:
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