BFZ: Deconstructing W/U skies
November 30, 2015 Leave a comment
There’s been some hype about the W/U skies archetype. However, the fliers in this format are relatively inefficient compared to recent sets and there are no good 2-drop fliers for the deck. Let’s crunch some numbers to determine whether there are enough cards available to support this archetype in a typical 8-person draft, which of these cards you’re competing with other decks for, whether there’s a need to prioritize flyers/defense/removal, and whether we need to focus on any particular converted mana costs while drafting the deck.
Let’s start by looking at all the colorless, white, blue, and W/U cards that I think are good options for this deck. The cards are divided into 4 categories, each with it’s own table: flying/evasion, defense, removal/tempo, and other (primarily cards that help you win faster or survive longer). Within a category, cards are organized by rarity and converted mana cost. The highlight indicates the card’s color(s): gray is used for colorless/artifact cards, yellow is used for white cards, blue is used for blue cards, and light blue is used for W/U cards. Monocolored cards require only one colored mana of their color unless indicated otherwise, so you can determine the mana cost of a card based on its color and converted mana cost. Cards with awaken have both costs indicated but are usually listed in the column for their awaken cost; since they are all in the removal or other categories, they are rarely cast on curve anyway. A thick border indicates that a card is playable by all other archetypes that share this color, a thins border indicates that a card is playable by some but not all of those archetypes, and no border means that the card will usually only be played by W/U skies.
From the table, we see that an 8-person draft has an average of about 17 fliers (plus Angelic Gift and Coralhelm Guide), 19 defensive cards, 20 removal/tempo cards, and 14 other cards. Let’s assume that there are 3 people in each color but that no one else is drafting W/U skies. In that case, we can expect to get roughly a third of the cards with thick borders, roughly half of the cards with thin borders, and most of the cards with no border. Adding up the numbers gives us “E(in final pool)”, the rough number of cards we expect to end up with given our assumptions: 11 fliers (plus 2-3 copies each of Angelic Gift and Coralhelm Guide), 11 defensive creatures, 11 removal/tempo spells, and 7 other spells. So it is possible to draft enough cards for a W/U skies deck, possibly even if you’re competing with another W/U drafter.
There are many flyers and defensive cards that cost 5+ mana, so you should focus on 2-, 3-, and 4-drops when drafting, especially since you want to start casting spells for their awaken cost once you have 5-6 mana available. There are no good 2-mana flyers in this format, so you should try to pick up some defensive 2-drops or, in their absence, any other playable 2-drops.
Why is W/U skies a powerful deck in this format even though the fliers are not that efficient? I think it’s because the deck can take advantage of spells with awaken better than most of the other decks in the format. With an aggressive draw, it can cast them without awaken for tempo. If the games goes longer, the 3/3 or 4/4 bodies are not that impressive on offense, but can gum up the ground long enough for your flyers to finish the job.
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