ORI: Follow-up on the enchantments deck

Shortly after concluding that an 8-person ORI/ORI/ORI draft cannot support an enchantments deck, I ended up drafting an Esper control deck with a minor enchantment subtheme.

Creatures (16):
– 2cc: 2 Screeching Skaab
– 3cc: 2 Scrapskin Drake, 2 Deadbridge Shaman, 2 Auramancer
– 4cc: 2 Separatist Voidmage, Tower Geist, Returned Centaur
– 5cc: Priest of the Blood Rite, Ringwarden Owl, Totem-Guide Hartebeest
– 6cc: Skaab Goliath

Non-creatures (6):
– 2cc: Swift Reckoning
– 3cc: Claustrophobia
– 4cc: Suppression Bonds, 2 Weight of the Underworld, Consecrated by Blood

Lands (18): 2 Evolving Wilds, 7 Islands, 6 Swamps, 3 Plains

Sideboard (18):
– Artifact: Alchemist’s Vial
– White: Healing Hands, 2 Yoked Ox
– Blue: Artificer’s Epiphany, Bone to Ash, Calculated Dismissal, Faerie Miscreant, Hydrolash, Nivix Barrier
– Black: Infinite Obliteration, Nightsnare, Rabid Bloodsucker
– Green: Dwynen Gilt-Leaf Daen, Llanowar Empath, Orchard Spirit, Might of the Masses, Sylvan Messenger

I first picked Priest of the Blood Rite over Whirler Rogue, followed by Swift Reckoning over Anchor to the AEther, and then Suppression Bonds over Separatist Voidmage. All of these were close calls that I expect others might disagree with. Unsurprisingly, the person to my left went blue after being passed 3 strong blue cards. When I saw a 4th pick Tower Geist, I decided I needed to be in blue, even though I realized that I’d probably already put the person to my left into blue. Unfortunately, he also went into black after opening Liliana, Heretical Healer in pack 2, so I didn’t get many good cards in either of my primary colors in that pack.

I ended up going 1-2 in matches with this deck (it was a casual draft where you can continue to play after you lose). Some of it was because I was in the same colors as the person to my left, some of it was due to the color issues associated with playing a 3-color deck, and some of it was because the deck couldn’t handle fast starts backed up by 1-2 removal spells, but some of it was also due to bad luck (multiple mulligans and multiple opponents with Gilt-Leaf Winnower). With better luck, this deck is probably capable of going 2-1.

Some lessons from the draft:

  • U/B/w is a good color combination for an enchantments deck. While W/B may seem like the natural color combination for this archetype, blue provides Claustrophobia and Separatist Voidmage, and most of the white cards in the deck (Totem-Guide Hartebeest, Suppression Bonds, Auramancer) work well even if they are in the splash color.
  • Totem-Guide Hartebeest is even better than I’d expected. Not only does it find you a removal spell, the 2/5 body is so relevant that I began to wonder if Catacomb Slug might be playable in this format. When I also had an Auramancer in hand, I would usually get Weight of the Underworld so I could kill multiple creatures.
  • Returned Centaur was also surprisingly good. It can block the numerous 2/2’s and 3/3’s in the format and can’t be killed by most of the removal in the format. And with 5 enchantments in the deck, there’s a 36% probabiility that this will put an enchantment in the graveyard for Auramancer to retrieve. (Obviously, the probability goes down if you draw a higher than average number of enchantments before playing it, and goes up if you draw a lower than average number.)
  • Screeching Skaab provides a much-needed 2-drop for the deck and has a 22% chance of putting an enchantment in the graveyard.
  • Consecrated by Blood was very weak in this deck and was sided out every match. I’d thought it might be a good finisher, but it doesn’t belong in a control deck.