M14: Summary of archetypes

Here’s a summary of the M14 archetypes we’ve covered, in the order they were discussed. Archetypes in bold require fewer uncommons/rares or have more substitutes, and are therefore more likely to come together in a draft. These archetypes may also be able to support more than one drafter at an 8-person draft. “+” is used to separate different categories of cards required for the archetype. Italics denote cards that are secondary for this archetype and should usually be drafted once you have a number of the non-italicized cards listed. [] indicates that a card is rare or mythic.

  • G/R, G/W, R/W, G/R/W, or 5-color green Slivers: Manaweft Sliver, Predatory Sliver, Battle Sliver, [rare Slivers], Steelform Sliver, [Door of Destinies] + mana fixing if playing 5-color green (Verdant Haven, Shimmering Grotto)
  • G/R Beasts: Beasts (Kalonian Tusker, Rumbling Baloth, Marauding Maulhorn) + Beasts tribal effects (Advocate of the Beast, [Door of Destinies])
  • B/W(/g) lifegain deck: Lifegain-matters cards (Angelic Accord, Sanguine Bond, Voracious Wurm) + lifegain (Mark of the Vampire, Child of Night, Corrupt, Congregate, Bubbling Cauldron, Trading Post, Elixir of Immortality, Brindle Boar)
  • B/W enchantments: Enchantments-matter cards (Blightcaster, [Ajani’s Chosen], Auramancer — if you have Quag Sickness) + enchantments (Quag Sickness, Pacifism, Mark of the Vampire)
  • B/R sacrifice: Act of Treason, Tenacious Dead, [Chandra’s Phoenix], [Dark Prophecy] + sacrifice outlets (Barrage of Expendables, Blood Bairn, Gnawing Zombie, Altar’s Reap, Bubbling Cauldron, Trading Post) + token generators (Young Pyromancer, Molten Birth)
  • U/G mill: [Jace Memory Adept], [Traumatize], [Jace’s Mindseeker], Millstone, Tome Scour + Archaeomancer + stall (Time Ebb, Frost Breath, countermagic + Deadly Spider, Seacoast Drake, Wall of Frost)
  • U/R control: Academy Raider, Archaeomancer + stall (burn, countermagic, Time Ebb, Disperse, Frost Breath) + card advantage (card draw, [Strionic Resonator]) + win conditions
  • U/R tempo: Trained Condor, Goblin Shortcutter + cheap creatures + burn + tempo (Time Ebb, Frost Breath, Disperse) + finishers (Seismic Stomp, Lava Axe). Watch out for Shrivel.
  • W/U skies: Wall of Frost, Seacoast Drake, Angelic Wall + white/blue evasion creatures (especially Warden of Evos Isle, [Seraph of the Sword], [Windreader Sphinx]) + removal (Claustrophobia, Pacifism, Sensory Deprivation, Time Ebb, Disperse, Frost Breath) + creature enhancement (Accorder’s Shield, Fireshieker, Divine Favor)
  • G/B(/x) or 5-color green Gladecover Scout: Gladecover Scout + enhancing Auras (Trollhide, Mark of the Vampire, Dark Favor, Lightning Talons, Illusionary Armor, Divine Favor) + mana fixing if playing 5-color green (Verdant Haven, Shimmering Grotto). Watch out for Celestial Flare.
  • R/W tokens: Young Pyromancer, Molten Birth, Hive Stirrings + Barrage of Expendables, Bubbling Cauldron + Fortify, [Ogre Battledriver], [Path to Bravery]. Watch out for Shrivel.

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