DTK: Observations on megamorphs

Here are my observations on the creatures with megamorph in Dragons of Tarkir:

  • The set has 30 creatures with megamorph: 11 commons, 12 uncommons, 5 rares, and 2 mythics. Dragons of Tarkir has the same rarity distribution as Khans of Tarkir, so a DTK/DTK/FRF draft will have an average of 1.6 copies of a given common, 0.6 copies of a given uncommon, 0.26 copies of a given rare, and 0.13 copies of a given mythic. This means that an 8-person draft will have an average of 26.4 creatures with megamorph, or about 3 per player.
  • Blue and green have 8 megamorphs each, white and red have 5 each, and black has 4. Unlike in Khans of Tarkir, there are no colorless or multicolor megamorphs.
    • Blue and green each have 3 megamorphs at common, 3 at uncommon, 1 at rare, and 1 at mythic, so they have an average of 7 creatures each in a typical 8-person draft.
    • White and red have 2 megamorphs at common, 2 at uncommon, and 1 at rare, so they have an average of 4.66 creatures each.
    • Black has 1 megamorph at common, 2 at uncommon, and 1 at rare, so it has an average of 3 creatures.
  • As in Khans of Tarkir, if your opponent has less than 5 mana, their face-down creature cannot beat a 2/2 unless they have a combat trick. However, if they have multiple face-down creatures, one of them could be a Guardian Shield-Bearer, which could let their other face-down creature beat a 2/2 in combat. (They could also have an on-board effect like Salt Road Ambushers that helps them win the combat.)
  • 8 of the 13 creatures with a megamorph cost of 4 or less are 3/2’s when turned face up. There are also 3 2/2’s, a 4/2, and a 6/2. (Marang River Skeleton can regenerate, but it takes 4 mana to unmorph and 1 mana to regenerate, so it still takes 5 mana to beat a 2/2 if Marang River Skeleton is face down.)
  • 8 of the 17 creatures with a megamorph cost of 5 or more are 4/4’s when turned face up. Tnere is also a 2/2 (it’s a double striker, so it still beats a 2/2 in combat), a 3/4, a 4/3, 2 4/5’s, a 5/7, a 6/6, and 2 7/6’s (one of which is a defender).
  • Each color has a rare megamorph that can potentally provide card advantage for less than 5 mana: Hidden Dragonslayer, Stratus Dancer, Silumgar Assassin, Ire Shaman, and Den Protector. In addition, green has Ainok Survivalist at uncommon.
  • Once you get to 5 mana, there are another 3 megamorphs that can potentally provide card advantage: Monastery Loremaster, Silumgar Spell-Eater (uncommon), and Shorecrasher Elemental (mythic). Attacking into Monastery Loremaster with a creature that’s 2/4 or smaller can lead to getting 3-for-1’d, so it may make sense to play around this common if your opponent has an instant, sorcery, enchantment, artifact, or planeswalker in their graveyard. Silumgar Spell-Eater only results in a 3-for-1 if you cast a spell during combat. Shorecrasher Elemental can’t usually result in a 3-for-1 in single combat; while it can flicker to save itself from removal, that also takes it out of combat. Also, it’s a mythic and so you’re unlikely to face it often.

DTK: List of megamorph creatures

This is a list of all the megamorph creatures in Dragons of Tarkir. The first table has the creature names while the second one has abbreviated descriptions; any portion of the description after a semicolon refers to effects that trigger when the creature is turned face up. Note that the latter table may not accurately represent all attributes of the creature and often leaves out certain details. For instance, it never has information about the creature’s mana cost or enters-the-battlefield effects since we’re assuming the creature is already in play face down. Also, I sometimes make mistakes while filling out these tables; please let me know if you spot any issues.

Both tables categorize the creatures by converted mana cost, color, and rarity. Unless specified otherwise, each creature has one colored mana in its morph cost with the rest being generic mana, so a morph creature listed under white/5cc has a morph cost of 4W unless listed otherwise. I also specify morph costs if the creature has X in its morph cost, has a multicolored morph cost, or costs more than the column it is specified in.

Here’s how to interpret the second table:

  • Abbreviations used: A (artifact), attkr (attacker), blkr (blocker), bounce (return to owner’s hand), bury (destroy & it cannot be regenerated), C (creature), CMC (converted mana cost), counter when used as a verb (counter a spell), dmg (damage), draw X (draw X cards), E (enchantment), ETB (enters the battlefield), flicker (exile, then return to the battlefield), flyer (creature with flying), freeze X (tap X and it doesn’t untap next turn), gain X (gain X life), GY (graveyard), I (instant), L (land), loot X (draw X cards, then discard X cards), lose X (lose X life), mill (put cards from a library into a graveyard), opp (opponent), opp’s X (X controlled by opponent), P (player or power, depending on context), prot (protection), PW (planeswalker), raise (return card from your graveyard to your hand), reanimate (return card from the graveyard to the battlefield), redirect X dmg from A to B (next X dmg that would be dealt to A is dealt to B instead), regen (regenerate), S (sorcery), sac (sacrifice), T (toughness), your X (X you control).
  • Effects (+X/+Y, -X/-Y, hexproof, first strike, prot from a color, etc.) last until end of turn unless specified otherwise.
  • Effects can target any legal permanent or player unless otherwise specified, e.g., X dmg without any qualifiers means that the spell does X damage to any creature or player.
  • Descriptions sometimes mention other spells to avoid lengthy descriptions, e.g., Silumgar Spell-Eater’s unmorph effect is described as “Mana Leak” to avoid having to write “counter target spell unless its controller pays 3.”