THS/BNG: Enters-the-battlefield effects and reanimation spells
April 15, 2014 Leave a comment
In my most recent post, I discussed how Rescue from the Underworld lets us reuse enters-the-battlefield effects. In the past, I’ve also discussed how Triad of Fates lets you do that. There are also other reanimation spells in Theros and Born of the Gods — Fated Return, Champion of Stray Souls, and the temporary reanimation of Whip of Erebos — as well as March of the Returned and Pharika’s Mender, which require you to recast the creature. However, I haven’t yet done a comprehensive review of all the enters-the-battlefield effects on creatures in the format, which could help us decide which color to pair with black if we find that we have more that a couple of reanimation effects in our deck. Let’s do that now. In the list below, italics denote a relatively weak enters-the-battlefield ability or an unplayable creature, [] denotes rares and mythics, and bold indicates that the trigger happens when other creatures enter the battlefield.
- White: Evangel of Heliod, Griffin Dreamfinder, Lagonna-Band Elder, Leonin Snarecaster
- Blue: Breaching Hippocamp, Horizon Scholar, [Master of Waves]*, Mnemonic Wall, Omenspeaker
- Black: [Abhorrent Overlord], Blood-Toll Harpy, Disciple of Phenax, Gray Merchant of Asphodel, Mogis’s Marauder, Odunos River Trawler, Returned Centaur
- Red: Fanatic of Mogis, Minotaur Skullcleaver, [Purphoros God of the Forge], Wild Celebrants
- Green: Nylea’s Disciple, [Reverent Hunter], Satyr Wayfinder, Setessan Starbreaker
- Multicolor: [Ashen Rider], Chronicler of Heroes, [Ephara God of the Polis], Pharika’s Mender
* The Elementals already in play die when Master of Waves is not in play, so this only helps if you’ve lost some of the Elementals in combat or if you now have a higher devotion to blue.
There are also a few creatures that have a trigger when they die: Forsaken Drifters, Loathsome Catoblepas, and [Ashen Rider]. [Reaper of the Wilds] and Fate Foretold also trigger when other creatures or the creature they’re enchanting dies.
Looking at the lists above, we see that black has the most and highest quality enters-the-battlefield effects, but that most of the other colors have 2-3 good enters-the-battlefield effects on creatures that are not rares or mythics.
Of course, Rescue from the Underworld and Fated Return can also be used purely for their reanimation. There are a number of cards in black, green, and blue that allow you to get cards from your library into your graveyard: Returned Centaur, Forsaken Drifters, Satyr Wayfinder, Commune with the Gods, Evanescent Intellect, Thassa’s Bounty, Steam Augury, and even Phenax God of Deception (although you’d usually want to use it to target your opponent). The best of these effects are in green, and they can be used to try to mill an expensive creature like Ashen Riders, or for a creature that is otherwise difficult to cast, such as Chromanticore. And if you end up drawing one of the cards accidentally, there are also a handful of discard outlets in the format (Epiphany Storm, Erebos’s Emissary, Prognostic Sphinx, and potentially also Disciple of Phenax, Ordeal of Erebos, and Thoughtseize). Given these colors of these effects, a reanimation deck would probably be a B/G graveyard deck with some reanimation, or a U/B control deck with perhaps some incidental self-mill.
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